3D World Magazine / Winter 2007
3D World Magazine - Realflow/Maya Tutorial
Flooded cities are a staple of modern
by Mark Stasiuk
We’ve seen it enough times in films now to know that water flooding a city – or at least a street – is a staple of modern CG work. In production projects, these are always demanding hero shots involving a lot of layers to get the look just right, but the basic task of creating a fairly realistic fluid and rigid body simulation is straightforward to achieve with a package like RealFlow.
The steps involved in setting up a scene of this type takes you on a tour of RealFlow’s core functionality, arming you to deal with a range of fluid simulation shots – from a raft on a river, to a major tsunami. In this tutorial, we’ll start with a Maya scene of a city street, and create a plumbing problem that only Super Roto-Rooter Man or Dyno-Rod Guy could solve….[see pdf for article...]