3D World Magazine / Winter 2007
3D World Magazine -- The Art of Fluid Effects
Six of the industry’s leading fluid experts provide a selection of tips designed to help avoid that sinking feeling when simulating (and faking) fluid-filled scenes
Movie effects and natural phenomena have always been awkward bedfellows. The real-world behavior of fluids is almost impossibly complex, with a huge number of variables all affecting how liquids and gases move, transform, intermingle and disperse.
Then there’s the challenge of bringing such amorphous volumes to the screen. Rendering fluids, with their ever-changing densities, opacities, degrees of freflection and levels of refractivity, is something that requires many calculations to accurately trace and render. Little wonder the visual effects industry avoided CG water for so long.
Fusion CI Studios’ Mark Stasiuk explains why several simulations can be more effective than one…..[see pdf for article]