A seemingly simple area of fluid simulation is the "sculpted splash", needed wherever CG objects and characters interact with fluids. Typically, directors want very specific forms and timing for splashes and that has represented a great challenge to effects artists.

Using force sculpting methods we've been able to build production tools allowing a wide range of beautiful splash behaviours. Built in to the simulation are controls for crown height and width, number of points on the crown, spread, asymmetry and back-splash height and hang time.

[Single crown splash close-up ]

[ Set of crown splashes with varying conditions ]